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- WARNING: This version is not compatible with the old save file. If you encounter a problem, delete your save data from the Main Menu.
- New Content
- Greece 1698 BC Now Available!
- Jump 8 months into the future to see how your choices play out.
- Currently only “The Shack” changes in the future.
- WARNING: Limited content at the moment in order to make sure the new time travel system is working.
- More changes to come.
- Interact with Zoe in the future now. Where is she?
- New features
- Fight or Flight system added. Other characters on the strategic map will either flee from Kronos or attack him in response to being attacked.
- NPC actions currently:
- Stand in place
- Move randomly
- Travel to a specific location
- Flee from Kronos
- Follow Kronos
- NPC actions being added soon:
- Attack (melee)
- Attack (ranged)
- Added Powers/Travel option in Kronos’ personal menu. Can now jump to the time selection screen from the strategic map.
- World Map now displays the location and year Kronos is currently in.
- Added CREDITS to Main Menu. Features every supporter who has contributed at least $50 and has requested to be added to the credits.
- Changes
- Can now speed up dialogue and advance it by clicking anywhere or pressing SPACEBAR instead of having to click inside the dialogue window.
- The “Panic! at the Kronos” quick-hide buttons have been changed from “ENTER” and “SPACEBAR” to “ESC” and “-” (on the numpad).
- Refined the script loading code so menus appear faster and are more responsive.
- Bugs fixed
- Old text would sometimes appear when new dialogue was started.
- Menu background would sometimes appear smaller after player encountered a scene in which he can zoom.
- Other characters would disappear when starting a chat in the strategic map.
- Frame for Kronos on the World Map did not always match Patreon level after restarting timeline.
- Fixed issue where NPCs would appear in the wrong place after restarting a timeline.
- Fixed an issue where temporary files were not being cleared.
- Known Issues
- IMPORTANT: Going to Greece 1968 BC is somewhat limited at this point and may cause some unexpected issues. These will be addressed in the next update.
- Action points have not been added yet, so player can currently attack multiple times (on the strategic map) without the other characters responding.
- Killing the thief (woman in black) and/or her accompanying wolves will not remove her from the world map.
- Enemies on the Battle Map currently do not attack back. This will be fixed soon.
- Battles with old characters still use the text system. Will be updated soon.
- Dual-monitors might run into an issue where the computer locks up while running the game in fullscreen mode.
- The help items and tutorial have some issues at the moment, as they were written for an older version of the game. An update tutorial will be forthcoming.
- New features
- New Time Selection menu in preparation for new time periods being added.
- Current Time Periods:
- Beginning of Time
- Greece 1969 BC
- Changes
- Significantly reduced the main game exe file size so updates will download faster.
- Removed PLAY button. Use Time Selection instead.
- Removed Story Intro. Use Time Selection instead.
- Bugs fixed
- Increased button response time.
- Known Issues
- Frame for Kronos on the World Map does not always match Patreon level after restarting timeline.
- When the text window appears, sometimes text from old dialogue will appear momentarily.
- Menu background may appear smaller after player has encountered a scene in which he can zoom.
- Killing the thief (woman in black) and/or her accompanying wolves will not remove her from the world map.
- Enemies on the Battle Map currently do not attack back. This will be fixed soon.
- Battles with old characters still use the text system. Will be updated soon.
- Dual-monitors might run into an issue where the computer locks up while running the game in fullscreen mode.
- The help items and tutorial have some issues at the moment, as they were written for an older version of the game. An update tutorial will be forthcoming.
- Changes
- Update process will now run with elevated permissions so it doesn’t produce a false-positive by some older virus scanners.
- Added version number to launcher.
- Bugs fixed
- (Major) Killing a character no longer automatically kills and removes Arethusa from the world map.
- (Major) Killing the wolf or rogue will remove them from the map.
- Removed annoying beep from Launcher.
- (Major) All wolves do not appear dead when one dies.
- Fixed broken Rogue dialogue which had been altered for testing.
- Known Issues
- When the text window appears, sometimes text from old dialogue will appear momentarily.
- Killing the thief (woman in black) and/or her accompanying wolves will not remove her from the world map.
- Enemies on the Battle Map currently do not attack back. This will be fixed soon.
- Battles with old characters still use the text system. Will be updated soon.
- Dual-monitors might run into an issue where the computer locks up while running the game in fullscreen mode.
- The help items and tutorial have some issues at the moment, as they were written for an older version of the game. An update tutorial will be forthcoming.