Turbo Mode unlocked: Hold down the spacebar to rapidly advance through dialogue and skip to the next time you need to select a response.
Full screen mode is back! Press F11 at any time to maximize the game window and hide the title bar. Press F11 again to return to normal windowed mode.
Changes
Game Menu updated to better organize settings and options.
Fixed
Talking to The Thief at Castle Kronos would cause an error message.
Players who enabled fullscreen mode during the game startup screen would be missing vital components to the Quest Scroll and Stash Inventory screens.
Known Issues
Killing the wolf at The Beginning of Time will not remove the icon from the map.
Changing the display from windowed mode to fullscreen will cause any currently playing video to disappear. Changing a video scene angle will restore the video.
The paperdoll wardrobe accessed when talking to Hestia does not work offline. Clothing database will be converted soon to remove online requirement.
Completed quests do not award experience at this time. This will be added in a future update.
Clicking on a character will sometimes not display the character name and health above the character’s head the first time.
MAJOR: Different quest endings each have their own separate entries in the Scroll so players know what quests endings they have achieved. NOTE: Some of the quest ID numbers have changed, so current saves may display blank quests in the Scroll. This will not affect the gameplay and future quests will use those empty slots and resolve the blank quest issue.
New attack animation for Kronos.
Smoother animation for all attacks.
Fixed
MAJOR: game would sometimes crash when attacking an enemy.
Enemies would attack in one position and then snap into the wrong location.
Quests will now properly display as completed if player has finished them, even if there are alternate endings.
Known Issues
Some of the quest number have changed, so current saves may display blank quests in the Scroll. This will not affect the gameplay and future quests will use those empty slots and resolve the blank quest issue. Some quests may need to be restarted.
Completed quests do not award experience at this time. This will be added in a future update.
Clicking on a character will sometimes not display the character name and health above the character’s head the first time.
Mercy Quest (anal with Kronos) fixed: This quest was previously unable to be completed.
New Features
Game now detects when it has been updated to a new version and will prompt players to rewind the timelines in order to load the new content.
Press Escape from the Main Menu to go back to playing.
Changes:
If you have used SoulSteal on Hydna she will now sell green fairies at Castle Kronos.
Decreased the cost of green fairies sold by Maeve from 100 to 75.
Clarified some quests.
Fixed
Major game crashes and freezing when encountering and killing wolves.
Major game freeze often when loading the world map or when user pressed escape to go to the main menu from the world map.
One or more wolves would stop moving and attacking after another wolf was killed.
Salem witch haters would often stop moving when they were off screen.
Now, when a player attacks any townsperson in Salem 1962 AD Town Square they will call for help and various NPCs will either attack or flee.
Now, as soon as the player attacks one of the Salem townspeople at Helda’s burning they will all attack.
The game would think you rescued Mercy when you just stood by and watched.
If the player watches the entire scene with Mercy and doesn’t intervene, the three antagonists will leave, as scripted, but will be in the town square again if the player returns (undesired).
Players may be able to trigger the Mercy rescue dialogue without killing all three of the antagonists or game did not recognize when the enemies had been killed.
Known Issues
Completed quests do not award experience at this time. This will be added in a future update.
Clicking on a character will sometimes not display the character name and health above the character’s head the first time.
SPECIAL NOTE: Please use the RESET ALL TIMELINES option from the main menu to synchronize new content and fixes.
0.898.1 Changelog
New Content
New Character: Grace
Meet and greet
New Location: Hippie Van, SF 1969 AD
New Quest: Hunting for Hera: Talk to Hera to find out how to get her back to your castle. Quest is still in development and can only be partially completed at this time.
Changes:
Added a note to quests which are in development and cannot be completed yet.
Fixed
New saves (playing for the first time) would have a quest for Zoe that was not earned at the correct time and would confuse players.
Known Issues
Players can kill the Salem 1692 townspeople without pulling aggro.
If the player watches the entire scene with Mercy and doesn’t intervene, the three antagonists will leave, as scripted, but will be in the town square again if the player returns (undesired).
Players may be able to trigger the Mercy rescue dialogue without killing all three of the antagonists.
Completed quests do not award experience at this time. This will be added in a future update.
Clicking on a character will sometimes not display the character name and health above the character’s head the first time.
SPECIAL NOTE: Please use the RESET ALL TIMELINES option from the main menu to synchronize new content and fixes.
0.898.0 Changelog
New Content
Monthly bonus outfits:
Hestia: blue leotard
Brittany: witch panties
Brittany: witch boots
Brittany: witch bottoms
Brittany: witch armbands
Brittany: witch top
Alala: black sparkle skirt
Alala: pink striped sweater
New Time Period: San Francisco 1969
New Character: Linda
Strip and loot
New Character: James
Currently only minor interactions
New Alt Scene: Helda lotion
Jizz in a bottle instead of Helda’s back
New Item: Brassiere
New Item: Bottle of “Lotion”
New Music
Changes:
Added new tiles to Greece 1669 and 1668.
New red blocked tiles added to indicate an area of the map cannot be entered.
The church in both Salem time periods is now temporarily blocked until the Sarina storyline is finished to avoid confusion.
Fixed
Total Energy could go above the maximum of 9999.
The salesperson in Salem 1969 would give an error when trying to purchase a dagger.
Some Helda dialogue was being completely skipped due to a typo.
Some enemies would not fight back when attacked.
Known Issues
Players can kill the Salem 1692 townspeople without pulling aggro.
If the player watches the entire scene with Mercy and doesn’t intervene, the three antagonists will leave, as scripted, but will be in the town square again if the player returns (undesired).
Players may be able to trigger the Mercy rescue dialogue without killing all three of the antagonists.
Completed quests do not award experience at this time. This will be added in a future update.
Clicking on a character will sometimes not display the character name and health above the character’s head the first time.
SPECIAL NOTE: Please use the RESET ALL TIMELINES option from the main menu to synchronize new content and fixes.
0.897.4 Changelog
New Content
New Enemy: Wood Nymph
New dialogue in a variety of locations.
Changes:
Added new world map tokens to indicate if a wolf encounter will have 1, 2, or 3 wolves in it.
Removed wolves from Salem 1969
Removed duplicate “Rogue” from both Greece maps so players will only encounter the Rogue one time.
Killing the Rogue in Greece 1669 will now remove him from 1668.
Removed Tituba as a free-roaming enemy in Salem 1692 (she can still be found in 1969)
Removed “The Thief” from the Greek village in 1668 BC (she can still be found in the village in 1669 BC).
Fixed
Serious problems with wolf enemy crossover between timelines. All wolf enemies are now unique.
Tituba would not disappear from the map after being killed.
Hera would not disappear from the map after being killed (if that’s even possible).
Enemies would not return to proper space after an attack.
Age adjusted characters would not display the age properly if an age was referenced more than once in the same paragraph.
Typos.
Known Issues
If the player watches the entire scene with Mercy and doesn’t intervene, the three antagonists will leave, as scripted, but will be in the town square again if the player returns (undesired).
Players may be able to trigger the Mercy rescue dialogue without killing all three of the antagonists.
Completed quests do not award experience at this time. This will be added in a future update.
Clicking on a character will sometimes not display the character name and health above the character’s head the first time.