Having to take turns in town or non-combat situations is frustrating
Right now, when a player is in town, the player can move 6 spaces and then has to press space and wait a turn in order to move again. This can be annoying when there are no enemies around.
This game mechanic is being reviewed and we are looking for a better way to deal with non-combat movement. Keep in mind, there are situations where a character must follow Kronos, and if the player can move Kronos an infinite number of spaces, the following character will be left in the dust.
All polite suggestions are welcome.